PiG ALLIANCE

DESERT STORM

SCORE0 ×1
ROUTEROUTE0%
ARMOUR100%
1 / 5DESERT PATROL
Tanks
0
Bunkers
0
Helis
0
Planes
0
3D Chase view
DESERT STORM · 3D

PICK YOUR MISSION

VIEW or V switches camera during the same mission.

Complete five stages at your own pace.

Cromwell · Auto aim ON

Battle settings Auto aim · Sky Predator
Field manual Controls · missions · supplies

Drag the battlefield to traverse the turret. Release to resume auto aim. Q/R traverses on keyboard.

LEFT THUMBPull back to hold or reverse; lift to cruise180° TURRETAuto aim is on. Fire and Smoke are on the right.

Five journeys linked by checkpoint stops. There is no stage time limit: travel the route and complete every objective to proceed. Missed buildings return further along the route with their remaining capture hits. The route extends when needed; all objectives must still be completed. Enemy vehicles keep attacking until the checkpoint opens. Upgrades, repairs and fuel come from random supply drops. Fuel carries between stages; drive over Jerry cans to refill before it runs out. Each stage has an objective worth 500 bonus points. In Escort, every attacker targets the supply truck: intercept enemies and use smoke to protect it.

  1. 1DESERT PATROLCapture all 8 outpostsNO TIMER
  2. 2CANYON AMBUSHCapture 4 defences · 4 watchtowersNO TIMER
  3. 3AIR ASSAULTCapture 8 outposts · down 8 aircraftNO TIMER
  4. 4CONVOY RUNCapture 4 towers · escort at 50%NO TIMER
  5. 5FORTRESS ASSAULTCapture 14 sites and missile siloNO TIMER

Pull halfway back to hold position, or fully back (S / ↓) to reverse. Release to drive forward again. Five cannon hits capture each roadside outpost and turn its roof blue. Enemy tanks keep advancing.

Amber edge chevrons show where enemies enter. Red means immediate danger. Pickup values and active bonuses appear in the HUD.

Collect every dropped crate: +200, +400, +800 points and upward. Each pickup doubles the bonus; miss one and the next restarts at +200.

Live enemy vehicles block your tank: destroy them or steer around. Wrecks are passable. Drive through low timber fences and sandbags. Shoot walls to open a route. Fuel drums blast nearby ground targets—keep your distance.

RANDOM SUPPLIES — DRIVE OVER TO COLLECTArmour plate: +25% armour · 40% drop chanceRapid fire: 2× machine-gun speed · 15sHeavy shells: 2× damage · 15sMachine-gun ammo: 15sJerry can: +25% fuel, up to 100%. Driving and reversing consume fuel; stopping does not. Running empty ends the run.Destroyed enemies and captured buildings release a random supply. Fighter hits remove your newest remaining combat bonus.
Keyboard: WASD or arrows · Space to fire · E for smoke
Explore & account Test drives · demos · medal syncThree-view test driveSwitch Overhead, 3D Chase and Commander mid-battle →Fortress arrival demoInspect the fortress or replay the drive-in →

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PiG Arcade